Oct 29, 2009, 05:11 PM // 17:11
|
#101
|
Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
|
Quote:
Originally Posted by drkn
i believe you forgot your first steps in the pvp gw world or it was completely different back then than it is now.
|
forgotten my first steps? LOL, I'm still new, I have trouble sometimes, but rather than whine and say it should be easier, I just work hard at it. if you don't want to put forth the effort to improve and become capable of earning the titles, then don't pursue them.
|
|
|
Oct 29, 2009, 07:03 PM // 19:03
|
#102
|
Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
|
i might actually get your point here for codex - it should be hard to obtain, as you can develop there your own professional team, whether it's guildies or friends. but still, i believe it's insane that getting r2-3 gladiator is harder and more time consuming than nearly maxing an allegiance title. and both are account-wide.
@down: thank you for your opinion, we appreciate what children think.
Last edited by drkn; Oct 29, 2009 at 07:50 PM // 19:50..
|
|
|
Oct 29, 2009, 08:12 PM // 20:12
|
#103
|
Lion's Arch Merchant
Join Date: Oct 2005
Location: Currently residing in ToA dis 1
Profession: Mo/
|
Quote:
Originally Posted by BlackSephir
Oh, look, a thread about *titles*.
The only good title threads are the ones that suggest removing titles.
|
the day arenanet decided having a line of text under your name was a good idea, the game died a bit in my mind.
seriously, a line of text...cool armor or emotes are one thing, but .... a line of text?
I spend all day editing text, the last thing I want is to see more of it. Thats why graphical representations were invented in the first place...MUDs died for a reason.
|
|
|
Oct 29, 2009, 08:29 PM // 20:29
|
#104
|
Krytan Explorer
|
If you think about it, money is just paper, these days not even that.
|
|
|
Oct 29, 2009, 08:49 PM // 20:49
|
#105
|
Lion's Arch Merchant
Join Date: Jan 2007
Guild: farm
Profession: R/
|
title response applies ONLY to Codex PUGS
I find it ODD that almost all posters to this thread completely ignore the REAL WORLD PRACTICAL UTILITY/VALUE of a PvP title. Read on…
Some posters have noted that titles are for boosting ego. Well that’s probably true, but from a PRATICAL perspective, that’s ancillary at best.
PvP titles CREATE THE SELECTION CRITERIA for PUG party formation. Imagine if you will, just for a moment, that there were no PvP titles at all. What criteria would YOU use to select someone in the party window when forming a PUG? Would you think to yourself: Have I seen this IGN before & do I remember anything about their play style when I either teamed up/against them? OF COURSE NOT!!! The displayed title serves to ENABLE team members/formers in making a decision about whether to accept a player on your PUG team - THAT’S IT!!!!
Titles are here & here to stay. So IF you’re unranked in PvP and want to join a PUG, too bad! You just don’t get the same opportunity to play CODEX to gain CODEX experience to gain CODEX title ranks to make it easier to join CODEX teams to gain more CODEX experience etc…
If ANET wanted to facilitate unranked PvP players with PUG formation in CODEX, they would change the title structure in some way. ANET developed this existing title structure & presumably wants to assist players in PUG formation using the REAL WORLD PRACTICAL UTILITY/VALUE of the PvP title. I suspect that it’s more likely ANET prefers CODEX to be MORE organized via Guild/Alliance participation as opposed to PUGS. So since I’m unranked in PvP & am NOT in a PvP guild/alliance, I’ll accept my PRACTICAL exclusion from the CODEX format (except for the 15min a day I do TRY to get picked up on a PUG) & just play RA when I want to work on my PvP playing skills -to "farm" a PvP title.
|
|
|
Oct 29, 2009, 10:42 PM // 22:42
|
#106
|
Krytan Explorer
|
Quote:
Originally Posted by Pelorin Eshmar
/signed i already gave up on codex cuz of cons wins lol
|
No need to say anything else
I gave up after day two of Borat and [Dent]'s r12+
|
|
|
Oct 30, 2009, 03:51 PM // 15:51
|
#107
|
Academy Page
|
wow @ gwguru community. Most of you didn't suggest easy points fix for RA,a stupid format which encourage stupid pvp, but encourage easy points fix for codex arena, which is real pvp that reqs thinking for builds, skill and coordination? and some even threaten to go back to RA as they can't handle codex when there are people getting 100+ wins in codex?
should gw continue to cater to people more interested to moving backwards instead of forward so that we will be better off playing tetris? whats next?
suggest removal of hm? free cons for nm? no henchmans available so that people can get carried?
|
|
|
Oct 30, 2009, 04:43 PM // 16:43
|
#108
|
Krytan Explorer
Join Date: Feb 2009
Location: Not Dead
Profession: W/
|
Quote:
Originally Posted by harpharp
wow @ gwguru community. Most of you didn't suggest easy points fix for RA
|
By it's very nature RA does not have this problem. Please learn to put together coherent thoughts before you hit the 'submit' button.
|
|
|
Oct 30, 2009, 04:47 PM // 16:47
|
#109
|
Academy Page
|
Quote:
Originally Posted by Revelations
By it's very nature RA does not have this problem. Please learn to put together coherent thoughts before you hit the 'submit' button.
|
indeed for RA also require u to win 5 times consecutively, no? so why complain abt CA?
|
|
|
Oct 30, 2009, 04:50 PM // 16:50
|
#110
|
Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
|
it's w/e. a title that i will not be working on and i accept that fact. if you don't want to work on getting better at pvp until getting 5 wins in a row doesn't look impossible, then this title isn't for you. either work on improving or accept the fact that you will not get this title. there is no mid-ground, work on the title using slow grind with few wins option here -_-
|
|
|
Oct 30, 2009, 04:54 PM // 16:54
|
#111
|
Frost Gate Guardian
|
Quote:
Originally Posted by harpharp
wow @ gwguru community. Most of you didn't suggest easy points fix for RA,a stupid format which encourage stupid pvp, but encourage easy points fix for codex arena, which is real pvp that reqs thinking for builds, skill and coordination? and some even threaten to go back to RA as they can't handle codex when there are people getting 100+ wins in codex?
should gw continue to cater to people more interested to moving backwards instead of forward so that we will be better off playing tetris? whats next?
suggest removal of hm? free cons for nm? no henchmans available so that people can get carried?
|
1 - your an idiot
2 - your still an idiot
3 - Ra doesnt need the point per win because people still enjoy playing it, because they can jump straight in. people dont need encouragement to go to RA. Codex arena is just TA all over again. people getting stomped who dont have any experience.
if they want people to enjoy RA, or come back to get better, they need to make the teams randomized like RA, or they need to make the games point per win.
otherwise people wont play. simple as. and you'll end up having a dead arena.
|
|
|
Oct 30, 2009, 05:27 PM // 17:27
|
#112
|
Academy Page
|
Quote:
Originally Posted by stanzhao
1 - your an idiot
2 - your still an idiot
3 - Ra doesnt need the point per win because people still enjoy playing it, because they can jump straight in. people dont need encouragement to go to RA. Codex arena is just TA all over again. people getting stomped who dont have any experience.
if they want people to enjoy RA, or come back to get better, they need to make the teams randomized like RA, or they need to make the games point per win.
otherwise people wont play. simple as. and you'll end up having a dead arena.
|
People enjoy red resign too, shld anet continue to allow red resigns at the expense of destroying gw economy? just because of RA is popular doesnt mean anet should dumb down other pvp formats to make them as shit as RA, no? if they don't have experience, they shld learn to how to play as a team and understand why they lose instead of hoping to get carried by playing shit builds. This isn't a popularity contest game.
YOu forget that CA and TA are 2 different things. TA gives glad points, codex doesnt, results in lots of syncers going to RA. Its still too early to claim codex will fail. Essentially another "i want to be spoonfed/blackmail" post.
Last edited by harpharp; Oct 30, 2009 at 05:29 PM // 17:29..
|
|
|
Oct 30, 2009, 06:49 PM // 18:49
|
#113
|
Frost Gate Guardian
|
thats not my point. if you read my first post on the first page you'll see what i'm talking about.
you dont have to 'dumb down' the play in any way. just make the rewards for the average player better. if people find it to be too time consuming for too little reward, people wont play it. and the average GW player isnt the above average pvper. so your going to get into a system of a dead arena, because people have other things to invest their time in.
and your argument about being carried doesnt work in codex because of the sealed deck style. you cant carry 1 player through by running meta builds. and your definition of saying CA and TA are different because they give different points is still making me think you dont understand the point... (of the conversation)
|
|
|
Nov 01, 2009, 01:58 AM // 01:58
|
#114
|
Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
|
Quote:
Originally Posted by harpharp
Should gw continue to cater to people more interested to moving backwards instead of forward so that we will be better off playing tetris? whats next?
|
So what you're saying is that you don't want people you can farm in CA? You do realize that getting rid of the bad players makes your life harder, right?
If you enjoy the format, you have every reason in the world to encourage sufficient bad people to play it to keep the format alive. No PvP format other than GvG can survive on the good players alone, because there aren't enough left to go around. The rewards from CA aren't sufficient to get people to work for months at being pro just to be able to string 5.
Further, the effect is a feedback loop because bad is relative. As the worst players drop out, new players become the worst players and the cycle repeats.
Quote:
Originally Posted by harpharp
suggest removal of hm? free cons for nm? no henchmans available so that people can get carried?
|
Let's see:
Hard mode should be hard rather than tedious. Consumables should be made useless, and traders should be set up to convert them to alternative items. Heroes are good for those that like '90s style RPGs and their heirs, but bad for those that want a game with social components.
But none of that's going to happen, so arguing about it is pointless.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 08:23 AM // 08:23.
|